this is the only
Prince Of Persia The Sands Of Time game I've played, but its a keeper. Released in 2003 by Ubisoft, "Prince of Persia: The Sands of Time" takes you back to ancient Persia and tells you a tale like none which you have ever heard before. The game starts with something unusual. The Prince enters the chambers of the Princess of India, and starts to tell a story. The story begins with his telling of the Maharajah's Vizier helping King Sharhaman and his son, the Prince, to perform a raid on the city. In the middle of the battle, the Vizier comes to the King and tells him of the Maharjah's treasure vaults. The Prince then rides forth, and is thrown from his horse as a building crumbles over him. He wakes up, separated from his father and the Vizier, and starts to wrok his way around the city. This is where the real gaming begins. Right away, any gaming expert would know that this was meant to be a 3D Platform game. The game focuses mainly on acrobatics and agility. The Prince makes his way around everywhere running on walls, sliding down ladders, and ascending and descending chasms by jumping from wall to wall. The Battling has a great deal to do with acrobatics as well. The Prince has a variety of moves, such as jumping from a wall to hit a target precisely, or he can vault over an enemy's back, killing them in two blows. Anyway, the Prince makes his way to the treasure vaults, and there it is: the Dagger of Time. This is the ultimate prize. Once he makes his way to the Dagger of Time, he sets off a booby trap that drops a goant block of stone onto him. In his surprise, he accidenty activates a trigger on the Dagger's handle, turning back time, before the block drops on him. He gets out of the way, and starts to make his way out. He realizes that the booby tarp is making the whole vault fall apart. He soon escapes, and rejoins his father and the Vizier in another treasure vault which contains the Hourglass of Time, which contains the Sands of Time. The Vizier mentions to the King that they had a deal that the Vizier ciuld have his choice of anything in the Maharajah;s treasuer vaults, and demanded the Dagger. The King refuses, saying that the Prince should keep it as a souvenir of his first battle. The Vizier, seeing this disappointment, is about to claim he Hourglass, when the King says it will be transported to his friend the Sultan of Azad. It is then shown that the Princess is actually part of the story, and if cought eavesdropping, and is captured. Once in the city of Azad, King Sharhaman presents the Sultan with the Hourglass. After the Sultan inquires about it, the Vizier comes forth to explain it. He explains that only the Dagger of Time can unlock the Hourglass, and the secrets within, and tricks the Prince into opening the Hourglass. Once the Hourglass is opened the sands escape, and ravage the Sultans kingdom, infecting everyone with the sand, and turning them into monsters. Only the Vizier, the Prince, and the Princess are spared thanks to three items that keep them safe: the Vizier's staff, the Prince's Dagger, and the Princess' Amulet. The Vizier escapes, taking the Hourglass, leaving the Prince to fend for himself. This is where the intesity begins. The Prince fights his way through the temple, defeating the Sand Creatures by stabbing them with the Dagger of Time and retrieving the Sand from them. He soon meets up with the Princess, who reveals her name as Farah, and the two untrustingly help each other. Farah proves herself as a good archer, and covers the Prince in some battles. They decide to split up, and after awhile, the Prince ecounters farah in the Great Hall, fighting off Sand Creatures, which the Prince horrifingly identifies one as his father.
The Prince defeats the Sand Creatures, and also defeats his father, after which the Prince and Farah make a pact to trust each other and to band together. After each battle, a portal opens, which the Prince walks into and is given a vision of the future. Each vision is a save point, allowing the player to save his/her progress if need be. As the Prince and Farah continue to make their way through the kingdom, the Prince starts to feel an odd attraction to the girl at his side. Even though they do argue at points, he can't resist that her company his pleasurable. After much fighting, wall climbing, and vision seeing, the Prince and Farah make it t the Tower of Dawn, where the Hourglass is being kept, and run into some Sand Creatures, after the battle, the Prince blacks out, and is reawakened again, after Farah had revealed her feeling towards him. As they reach the Hourglass, Farah explains that to stop the sands, he must plunge the Dagger into a dome on the Hourglass' topside. The Prince strangely does not trust her and hesitates, but at that monet the Vizier enters, and traps Farah and the Prince in a tomb, in which they discover baths. At this point, the Prince and Farah give into their passions, and fin comfort in the dark situation. When the Prince awakens, however, he finds that Farah has stolen his word and the Dagger, and left him her amulet so he would not be affected by the sands. He fights his way to the higest tower where he discovers Farah overwhelmed by Sand Creatures. Seeing no chance of victory, Farah falls to his death, as the Prince tries in vain to save her. Angered by his lover's death, the Prince drives the Dagger home, and reverses all time to the night before the invasion of the Maharajah's city, and he's still with the Dagger. He goes to Farah and tells her everything, even though she does not remember because of the reversal. The Vizier enters, angered that his treacherous plan might be revealed, and tries to kill the Prince. The Prince becomes the victor, and reminds Farah of who he was by revealing to her one of her memories, which she had told to no one else. It's a pretty good storyline. Rated T for Teen (Violence; Blood; some Suggestive Themes).