Need For Speed II SE full version game Download
Need for Speed II, released in Japan as Over Drivin' II, is aracing video game released in 1997. It is a part of the Need for Speed series and is the second game in the series, following Road & Track Presents: The Need for Speed.Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem or serial connection. There are three distinct gameplay modes:Unlike the previous game's tracks, which were realistically rendered generic locales, Need for Speed II's tracks mix real-world landmarks with elements of fantasy, in a somewhat similar fashion to the Cruis'n series of arcade games. For example, the Outback course has the player racing from the Sydney Harbour Bridge and the Sydney Opera House to the rural Australian Outback and back again in a matter of minutes.
Need for Speed II also introduced several new elements to the game. For the first time, players could customize the color of each car; additionally, a basic tuner allowed players to adjust each car's performance elements, including gear ratios, tires, and spoilers. Unlike The Need for Speed, however, Need for Speed II did not feature any police chases.
- Single Race is largely carried over from the previous game, in which a player simply chooses a car and a course and completes a single race. The player can customize both the number and type of opponents as well as the number of laps to be completed.
- Tournament is also carried over from The Need for Speed,in which the player must complete a series of races successfully to unlock a bonus car.
Knockout is a new type of tournament to the series. It consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition. Successfully completing an entire Knockout (being the last surviving racer) unlocks a bonus track.As in the original Need for Speed, the game features detailed specifications, history, and audio commentaries on each vehicle. The largest feature are several full motion video (FMV) segments for each of the cars, several of them being the professionally produced videos for the concept vehicles. Additionally, each vehicle interior could be viewed through genuine photographs taken in a 360 degree panoramic view. This marks the last time such features would be found in the Need for Speed series; future games render the car showcases completely in 3D.
A large number of cheat codes were included with the game. Some of these codes replaced the chosen car with a vehicle from the games backdrop traffic. These vehicles could then be raced instead and had more realistic performance. Background vehicles included a Volkswagen Beetle, Volkswagen Variant,Mazda MX5, Jeep Comanche, Volkswagen Transporter, Yellow School Bus, Citroën 2CV, Jeep YJ,Toyota Landcruiser, Audi 100 Quattro, two Unimogs, BMW 520i, Lincoln Town Car Limousine, Mercedes-Benz SL 500, and Volvo 850 R station wagon. Some codes also allow the player to drive various parts of the scenery including a large green T-rex, a little wooden kiosk, a western style wagon, a log, and even an outhouse. Other codes would affect the driving experience, such as simulating night driving or increasing the game's in-universe gravity.
A total of 9 cars are available to race on seven different courses. The nine cars include the McLaren F1,Ferrari F50, Ford GT90, Jaguar XJ220, Lotus GT1, Lotus Esprit V8, Italdesign Cala, IsderaCommendatore 112i, and Ford Indigo.
Unlike The Need for Speed, which featured a mix of both point-to-point and circuit courses, Need for Speed II features circuit courses only. Each track's scenery is inspired by real-life locations around the world:As does its predecessor, the section of music present in Need for Speed II consists of both instrumental "rock" and "techno" music. The music was composed, performed and produced by Alistair Hirst, Crispin Hands, Jeff van Dyck, Koko Productions, Robert Ridihalgh, Romolo Di Prisco and Saki Kaskas. The game's racing music are composed in a way that each two musical tracks are best played in specific racing tracks, using specific musical instruments and songs relative to the track's location alongside rock and techno musical instruments. The game also allows the player to enable what is known as "interactive music," which allows the game to play specific breaks when the player is driving along a specific portion of a racing track. The feature is also programmed to react to the player crashing, driving slowly, or leading from a pack of racers.
The songs used in this game are:
Need For Speed 2 SE
System Requirements!
CPU: Intel Pentium IV (or higher)
RAM: 256 MB
VGA: 32MB DirectX 9.0c compatible video card
DX: DirectX 9.0c
OS: Windows 98,ME,2000,XP Professional
HDD: 900 MB of HD space
Sound: DirectX compatible Sound Card
ODD: 8X CD-ROM
Network: For Online play a Network card is required for broadband connectivity
Recommended peripheral: DirectX compatible Controller or Keyboard
Supported Input: Any analog Joystick or Streering Wheel
Language: English